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Anna Dangel



  • Reliable, detail-oriented, professional problem solver with 7 years video game experience
  • Proven ability to think resourcefully, multi task and keep an eye on the big picture
  • Recognized for planning and executing positive workflow changes for multiple disciplines
  • Excellent communication and collaboration skills to foster positive relationships with internal and external teams

Professional Experience

Production Manager ~  Detonator Games ~  Feb 2014 – Present
  • Art Asset coordination, polish, and integration
  • Worked closely with engineers, artists and designers
  • Character studies, map design and UI polish
Founder and Principal Artist ~  Astro Kitten Arts, LLC ~  Jan 2007 – Present
  • One of a kind, handmade clothing, purses, hats, and custom embroidery
  • Beaded jewelry, bead sculpture
  • Silversmithing
Outsource Manager ~  Project Spark ~  Filter Digital / Microsoft Game Studios ~  June 2012 – June 2013
  • Coordinated and supervised all aspects of outsource partner relationships
  • Created and implemented outsourcing pipeline from the ground up (5 teams, 4 countries)
  • Produced and tracked schedules, specs, daily feedback, tech support and asset delivery
  • Collaborated closely with directors and leads on all parts of asset production
  • Curated and Created DLC bundles for Design, Props, SFX, VFX, and Assemblies
  • Authored both technical and art tutorials for challenging pipeline and art style
  • Troubleshot asset integration, tool, script and pipeline issues for assets and VFX
  • Modeled and textured proxy and finished assets
Cinematics Production Coordinator ~  Star Wars Kinect ~  Filter Digital / Microsoft Game Studios ~  Aug 2011 – March 2012
  • Assisted in leading cinematics team of 290 outsourced artists, animators, and integrators
  • Created and tracked schedules, specs, daily feedback, and technical assistance for outsourcers
  • Coordinated outsourcing of characters, vehicles, levels, audio and FX for cinematics
  • Troubleshoot asset integration issues
  • Create callout lists for scenes and locate assets for multiple teams (internal and external)
  • Modeled and textured proxy and finished assets
Environment Artist ~  The Agency ~  Sony Online Entertainment Seattle ~  Feb 2008 – May 2011
  • Built levels and environments in Unreal 3 for a AAA MMO FPS
  • Modeled and textured final assets in Maya and Photoshop
  • Created guidelines for asset creation and trained new hires and interns
  • Served as liaison between engineering, design and art teams
  • Worked with tech art team testing new tools and finding/fixing bugs (required light MEL scripting)
  • Joined VFX team placing, modifying, and troubleshooting VFX using Cascade
  • Assisted engineer and VFX team with design, documentation, and testing of destructible system
Associate Producer ~  The Agency ~  Sony Online Entertainment Seattle ~  Feb 2007 – Feb 2008
  • Collected and organized reference images for characters and environments
  • Created and maintained WIKI pages for character and environment teams
  • Dressed game characters using proprietary visual database
  • Helped maintain consistent visual style of clothing and hair for heroes and villains

Software Summary

Perforce, TFS, Excel, Asset Tracking, Jira, Maya, Photoshop, Unreal 3, Crazy Bump, X Normal, ZBrush, Illustrator, InDesign, WIKI, Master Works II, Palette 5.0