Resume
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Production Manager ~ Detonator Games ~ Feb 2014 – Present
Perforce, TFS, Excel, Asset Tracking, Jira, Maya, Photoshop, Unreal 3, Crazy Bump, X Normal, ZBrush, Illustrator, InDesign, WIKI, Master Works II, Palette 5.0
Anna Dangel
anna(at)astrokitten.com
Qualifications
- Reliable, detail-oriented, professional problem solver with 7 years video game experience
- Proven ability to think resourcefully, multi task and keep an eye on the big picture
- Recognized for planning and executing positive workflow changes for multiple disciplines
- Excellent communication and collaboration skills to foster positive relationships with internal and external teams
Professional Experience
Production Manager ~ Detonator Games ~ Feb 2014 – Present
- Art Asset coordination, polish, and integration
- Worked closely with engineers, artists and designers
- Character studies, map design and UI polish
- One of a kind, handmade clothing, purses, hats, and custom embroidery
- Beaded jewelry, bead sculpture
- Silversmithing
- Coordinated and supervised all aspects of outsource partner relationships
- Created and implemented outsourcing pipeline from the ground up (5 teams, 4 countries)
- Produced and tracked schedules, specs, daily feedback, tech support and asset delivery
- Collaborated closely with directors and leads on all parts of asset production
- Curated and Created DLC bundles for Design, Props, SFX, VFX, and Assemblies
- Authored both technical and art tutorials for challenging pipeline and art style
- Troubleshot asset integration, tool, script and pipeline issues for assets and VFX
- Modeled and textured proxy and finished assets
- Assisted in leading cinematics team of 290 outsourced artists, animators, and integrators
- Created and tracked schedules, specs, daily feedback, and technical assistance for outsourcers
- Coordinated outsourcing of characters, vehicles, levels, audio and FX for cinematics
- Troubleshoot asset integration issues
- Create callout lists for scenes and locate assets for multiple teams (internal and external)
- Modeled and textured proxy and finished assets
- Built levels and environments in Unreal 3 for a AAA MMO FPS
- Modeled and textured final assets in Maya and Photoshop
- Created guidelines for asset creation and trained new hires and interns
- Served as liaison between engineering, design and art teams
- Worked with tech art team testing new tools and finding/fixing bugs (required light MEL scripting)
- Joined VFX team placing, modifying, and troubleshooting VFX using Cascade
- Assisted engineer and VFX team with design, documentation, and testing of destructible system
- Collected and organized reference images for characters and environments
- Created and maintained WIKI pages for character and environment teams
- Dressed game characters using proprietary visual database
- Helped maintain consistent visual style of clothing and hair for heroes and villains
Software Summary
Perforce, TFS, Excel, Asset Tracking, Jira, Maya, Photoshop, Unreal 3, Crazy Bump, X Normal, ZBrush, Illustrator, InDesign, WIKI, Master Works II, Palette 5.0